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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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Y.SEX
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Text File
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1999-11-12
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18KB
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360 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text01
# Num faces : 108
# Num points : 56
# Num materials : 1
#
# ============================================================
Triangle mesh: Text01
Pivot: ( 322.8515, 0.0000, -200.3587)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 348.7671, 0.0000, -148.0477)
Vertex: ( 352.6976, 0.0000, -143.3298)
Vertex: ( 356.1015, 0.0000, -141.8587)
Vertex: ( 356.1015, 0.0000, -140.4587)
Vertex: ( 332.9077, 0.0000, -140.4587)
Vertex: ( 332.9077, 0.0000, -141.8587)
Vertex: ( 335.0593, 0.0000, -142.8024)
Vertex: ( 335.8499, 0.0000, -144.5368)
Vertex: ( 334.0484, 0.0000, -148.0477)
Vertex: ( 322.9390, 0.0000, -164.1040)
Vertex: ( 312.1468, 0.0000, -148.0477)
Vertex: ( 310.3452, 0.0000, -144.5805)
Vertex: ( 313.2874, 0.0000, -141.8587)
Vertex: ( 313.2874, 0.0000, -140.4587)
Vertex: ( 289.6015, 0.0000, -140.4587)
Vertex: ( 289.6015, 0.0000, -141.8587)
Vertex: ( 293.0054, 0.0000, -143.3298)
Vertex: ( 296.9359, 0.0000, -148.0477)
Vertex: ( 316.3015, 0.0000, -175.3087)
Vertex: ( 316.3015, 0.0000, -195.7555)
Vertex: ( 315.6648, 0.0000, -197.8180)
Vertex: ( 313.5015, 0.0000, -198.9587)
Vertex: ( 313.5015, 0.0000, -200.3587)
Vertex: ( 332.2015, 0.0000, -200.3587)
Vertex: ( 332.2015, 0.0000, -198.9587)
Vertex: ( 330.0265, 0.0000, -197.8180)
Vertex: ( 329.4015, 0.0000, -195.7555)
Vertex: ( 329.4015, 0.0000, -175.3087)
Vertex: ( 348.7671, -5.0000, -148.0477)
Vertex: ( 352.6976, -5.0000, -143.3298)
Vertex: ( 356.1015, -5.0000, -141.8587)
Vertex: ( 356.1015, -5.0000, -140.4587)
Vertex: ( 332.9077, -5.0000, -140.4587)
Vertex: ( 332.9077, -5.0000, -141.8587)
Vertex: ( 335.0593, -5.0000, -142.8024)
Vertex: ( 335.8499, -5.0000, -144.5368)
Vertex: ( 334.0484, -5.0000, -148.0477)
Vertex: ( 322.9390, -5.0000, -164.1040)
Vertex: ( 312.1468, -5.0000, -148.0477)
Vertex: ( 310.3452, -5.0000, -144.5805)
Vertex: ( 313.2874, -5.0000, -141.8587)
Vertex: ( 313.2874, -5.0000, -140.4587)
Vertex: ( 289.6015, -5.0000, -140.4587)
Vertex: ( 289.6015, -5.0000, -141.8587)
Vertex: ( 293.0054, -5.0000, -143.3298)
Vertex: ( 296.9359, -5.0000, -148.0477)
Vertex: ( 316.3015, -5.0000, -175.3087)
Vertex: ( 316.3015, -5.0000, -195.7555)
Vertex: ( 315.6648, -5.0000, -197.8180)
Vertex: ( 313.5015, -5.0000, -198.9587)
Vertex: ( 313.5015, -5.0000, -200.3587)
Vertex: ( 332.2015, -5.0000, -200.3587)
Vertex: ( 332.2015, -5.0000, -198.9587)
Vertex: ( 330.0265, -5.0000, -197.8180)
Vertex: ( 329.4015, -5.0000, -195.7555)
Vertex: ( 329.4015, -5.0000, -175.3087)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 29, 1) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 30, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 31, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 32, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 33, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 34, 6) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 35, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 36, 8) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 37, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 38, 10) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 39, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 38, 39) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 40, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 41, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 40, 41) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 42, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 43, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 44, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 45, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 44, 45) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 46, 18) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 45, 46) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 47, 19) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 46, 47) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 48, 20) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 49, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 48, 49) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 50, 22) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 49, 50) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 51, 23) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 50, 51) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 52, 24) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 51, 52) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 53, 25) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 52, 53) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 54, 26) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 53, 54) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 55, 27) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 54, 55) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 28, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 55, 28) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 22, 23, 24) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 22, 24, 25) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 22, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 21, 25) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 20, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 25, 26) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 26) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 26, 27) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 15) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 16, 17) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 17) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 17) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 17, 18) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 18, 27) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 27, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 0) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 0) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 5) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 6, 7) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 7) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 7) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 7, 0) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 50, 52, 51) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 50, 53, 52) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 49, 53, 50) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 48, 53, 49) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 47, 53, 48) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 47, 54, 53) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 46, 54, 47) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 46, 55, 54) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 43, 42) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 41, 44, 43) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 45, 44) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 40, 45, 41) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 39, 45, 40) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 39, 46, 45) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 38, 46, 39) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 46, 38) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 55, 46) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 37, 28, 55) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 36, 28, 37) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 35, 28, 36) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 33, 32) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 31, 34, 33) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 31, 35, 34) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 30, 35, 31) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 29, 35, 30) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 29, 28, 35) uv ( 0, 3, 2) edge (1, 0, 0)